AI Insights · Timothy · April 2024
Top 5 Idler Games on Android in Switzerland - Q1 2024
In Q1 2024, the top 5 idler games on Android in Switzerland saw varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals key trends for each app.
During Q1 2024, the top 5 idler games on Android in Switzerland exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Idle Lumber Empire from AppQuantum had a notable start to the year. Weekly revenue peaked at approximately $6.4K in the first week of January and fluctuated downward to around $3.1K by mid-March, with a slight rebound to $3.8K in the last week. Downloads saw a high of 1.2K in early January, dropping to around 451 by early February, and stabilizing around 688 by the end of March. Active users started at 2.5K, declined to 1.2K by early March, and ended the quarter at 1.5K.
Gold & Goblins: Idle Merger, also from AppQuantum, experienced weekly revenue highs of about $5.4K in early January and $5K in mid-February, ending Q1 at around $4.4K. Downloads started at 339, saw a dip to 100 by mid-February, and stabilized at 129 by the end of March. Active users remained relatively steady, starting at 1.9K and ending at 1.3K.
Idle Mafia - Tycoon Manager from Century Games PTE. LTD. had more modest earnings, with revenue peaking at about $2.4K in mid-March. Downloads were relatively low, starting at 105 and fluctuating to a low of 50 in early March, recovering slightly to 105 by the end of the quarter. Active users remained fairly consistent, starting at 429 and ending at 448.
Eatventure by Lessmore UG showed steady performance. Weekly revenue ranged from $1.5K in early January to $1.5K by the end of March, with minor fluctuations in between. Downloads saw a high of 877 in late February, ending at around 611. Active users started at 4.2K, peaked at 4.3K in early March, and ended at 3.9K.
Idle Miner Tycoon: Gold & Cash from Kolibri Games saw revenue increase from $952 in early January to $1.5K by the end of March. Downloads ranged from a high of 729 in mid-January to a low of 291 in early March, recovering to 626 by the end of the quarter. Active users started strong at 4.6K, dipped to 3.6K by mid-March, and ended at 4.5K.
These insights from Sensor Tower highlight the dynamic performance of idler games in Switzerland, providing valuable data for developers and marketers. For more detailed insights, visit Sensor Tower.